liamph 6 hours ago

> "adjusting their level of detail according to the distance from the camera, a technique known as “billboarding”

No, billboarding is a technique in three-dimensional graphics in which a sprite is rendered perpendicular to the camera without respect to camera movement. Commonly used in early 3D racing games to display background details such as trees, people, and... billboards. It looks ok when driving normally, but the illusion fails when you stop driving and face the side of the road.

Level of detail is a separate concept.

MarkusQ a day ago

This reads like AI slop word salad:

"Wherever the camera’s gaze turns, reality sprouts. Curiously, this representational tactic has overlaps with Medieval theories of vision, which philosophers believed to emanate outwards from human eyes, a concept known as “emission theory”. In a sense, this camera-centric computation of the game engine interface also mirrors the essentialist origins of ecosystem science. In the 18th and 19th centuries, a centralized technique for tracking and monitoring forest ecologies was introduced by the timber economy."

mixed with random blunders (e.g. "...the planet Vulcan in Star Wars...").

  • fourthark 19 hours ago

    I think it’s humanities slop and not AI slop but I’m not sure…

    • jagged-chisel 11 hours ago

      Yeah, it feels more like a human trying to cleverly (yet poorly) meander through some vaguely related ideas without providing enough of basis for the relation of those ideas.

djmips 20 hours ago

"Spacewar!, developed a decade later on the PDP-1 computer model, was funded by the Pentagon and later used in military training."

Yeah, so poorly researched - Spacewar! was not funded by the Pentagon. <eyeroll> And as for military use - maybe they (or an AI) are confusing this with Battlezone...

At least read the wiki page.